What is the Haste HUD?
HUD stands for heads up display. The Haste HUD is a window for your game that shows a real-time view of your ping and jitter on the Haste network while you play on Haste Pro. The heads up display updates twice every second.
The Haste HUD is not drawn on your game and it does not modify the game in any way.
The Haste HUD will not be visible if your game’s video settings are set to Full Screen. You will need to set your game’s video settings to Windowed or Borderless Window mode to see the HUD.
How do you get the Haste HUD?
Haste HUD is a feature of Haste Pro. If you have Haste Free, you can upgrade to Haste Pro and enjoy a three day trial to check out the HUD and advanced performance of Haste Pro.
How do you turn it on?
In the Haste desktop app, click the settings gear in the top right. Click the button that says “Haste HUD”. Toggle the “Enable” button to “On”.
Then set your game’s video settings to Windowed or Borderless Window mode.
Are the settings adjustable?
Yes! Once you click “Haste HUD” in the settings screen, you will see options to: enable (turn on and off) Haste HUD, change the size of the HUD (frame and font size), and change the transparency of the Haste HUD frame from “Full” (totally transparent) to “Semi” (partially transparent or cloudy).
You may want to adjust the transparency based on the game you play. You can also choose to “Lock” or “Unlock” the HUD. An unlocked HUD can be repositioned by dragging its grip. A locked HUD can not be repositioned and its grip will be hidden.
How do I move the HUD across my screen?
First, make sure the HUD is unlocked in the settings screen. If the HUD is unlocked, you can click on the thin bar to the left of the real-time stats, hold and drag your mouse. Release the mouse and the HUD frame will shift positions on your screen. The HUD automatically stores the new position and will open from where you last left it.
Why don’t the stats match my game stats?
Different game publishers calculate round trip time and jitter in different ways. While Haste may not match your exact stats displayed on the game, Haste and the game should flex by about the same amount.
The Haste HUD can only report your stats on the Haste network. Game stats may include additional round trip time for travel between the Haste servers and the game server. Most games also include packet processing time that occurs on the game server itself.
Why doesn’t the HUD city match my game server city?
In most cases the Haste HUD will show you that you are playing on a game server that matches the game server city displayed by your game.
In some cases, because of the networking technology that the gaming publishers use, we are not able to show a real-time view of the city where your game is hosted. In this case, we will show you the Haste relay server that your game traffic is traveling through. A primary example of a game where this can occur is Valorant.
Server Affinity may also adversely affect your displayed city in the Haste HUD.
How do you calculate RTT?
The round trip times are calculated over Haste Pro as the distance between your game client, Haste relays, and the Haste server closest to the game server and back.
How do you calculate jitter?
Jitter is calculated as the standard deviation of the round trip times over the trailing 30 seconds.
I’ve started my game but I cannot see the HUD.
Ensure the Haste HUD is enabled in the "Haste HUD" section of the settings screen. The Haste HUD has been configured to detect and report actual game play (best effort). The HUD is not created when you initially start the game. The HUD is only created when game traffic is detected.
Set your game’s video settings to Windowed or Borderless Window mode.
If your game is not set to Full Screen, you have been playing in game for at least 30 seconds, and you still cannot see the HUD, it might be opening off screen. While we have made every effort to prevent this from happening, everyone has different hardware and software combinations so we created a “Reset HUD Positioning” button in the "Haste HUD" section of the settings screen. Pressing this button will force the HUD to the upper left corner of your primary screen.
I’ve started playing, I see the HUD, but not the stats.
Haste HUD real-time stats will display once you have been playing continuously for 30 seconds. The Haste HUD has been configured to detect and report actual game play (best effort). For most games, the HUD can successfully ignore lobby traffic and detect traffic generated by game play. This usually occurs in about 30 seconds of play.
Why does the Haste HUD go blank or report Low Game Traffic / Lobby while I’m playing?
Don’t worry, all of your game traffic is going over the Haste network and your network performance is not adversely affected. This message simply means your game’s current traffic patterns are too low for the Haste HUD to accurately report your game stats (round trip time and jitter).
The traffic your game sends is variable based on various in-game conditions. The Haste HUD has been configured to detect and report actual game play, but it is only a best effort. Some games are particularly challenging for the HUD due to their network variability (i.e. Apex Legends).
There are times while you’re playing certain games when the traffic between the game and the server drops tremendously or when non-gameplay data increases quickly. During these times, the Haste HUD might stop reporting or present a message similar to “No Game Traffic / Lobby”.
Why does the Haste HUD continue to report network traffic after I finished a game?
Many games continue to send game traffic to your game client even once a match has ended and you are back in the lobby for a period of time.
Some games stop sending this traffic after a few minutes. Other games continue to send game traffic until the match has ended. For example, if you play Fortnite with a squad (as opposed to solo queue), the game appears to continue to send game data to your client if you leave the game and sit in the game lobby until the match is over or you start a new game.
You can still queue into a new match without any issues, and the HUD will update to show a new city if the game server location of your new match has changed.
Why does the Haste HUD’s ping number move up and down so much?
The Haste HUD reports raw (unprocessed) measurements. Most games instead take the average of the last 10-30 seconds of ping measurements which produces a smooth number that isn’t as volatile.
For example: let’s say your ping to a game was in actuality pinging at 40ms and then 50ms back and forth. The Haste HUD would report the 40ms and 50ms pings swapping back and forth -- but most games would show just the average which is 45ms without it changing.
The Haste HUD approach is effective in showing you the ping fluctuations that you otherwise might miss. The Haste HUD’s jitter number also shows you this fluctuation in ping.